Sunday, May 29, 2016

No Man's Delay

In every interview about, or demo of, No Man's Sky that I've seen, lead developer Sean Murray looks terrified.

Nobody in the world is more worried that this astonishingly ambitious game might not live up to the hype. He is nervous and proud and desperate for people to love Hello Games' next release as much as he does.

I have no doubt that he wants (needs?) No Man's Sky to be as close to perfect as humanly possible, if for no other reason than to justify the hype that's been poured onto the team since E3 2013.

So if Sean Murray thinks it needs another six weeks to be as good as it can be, then I'm inclined to give him the benefit of the doubt.

But some "fans" - how you can be a fan of an unreleased game is one thing, but the behaviour of these people is entirely another - have taken umbrage with the delay, and sent death threats to Murray.

Leaving aside the logical issue (how is killing the lead developer supposed to expedite the game's release?), the idea that anybody looking forward to No Man's Sky could bear any ill will towards this man blows my mind.

These are people who have attached some part of their personal identity (and self worth) to this game, as ill-advised as that is. Why wouldn't they want it to be the best it can be?

This lack of perspective stuns me every time it appears in gamers (really, I should expect it by now). I felt the pangs of disappointment when I read those first reports of the delay, and the regretful acceptance when it was confirmed.

But Jesus - we've been waiting years for the game to come out. What's six more weeks?

(I'm still of the opinion that Sony should never have announced a date for the game at all, and just sent out a press release saying, "by the way, No Man's Sky is out - happy exploring!".)